It took a little work and some fiddly bits needed to be figured out, but in the words of my daughter, “Congration – you done it”.
The Groves of Inan YouTube channel is now live. Videos will be uploaded over the next few weeks, as the channel allows. I’ve still got the training wheels on and YouTube has put limits on the tools I can use and how many videos I can upload at one time. I’ll give more background on here as I go, but if you’re at all interested, here it is:
I’m wondering about the scale of my lack of focus. I don’t think it’s ADD or ADHD or whatever initials that particular diagnosis have been changed to lately. I am looking at the pattern of my postings here and seeing that they tend to cluster when I have certain things going on and thin way out when I have other things going on. There is nothing consistent about what I’m doing.
Having said that, I realize that there IS consistency, just at a larger scale. The general things I am interested in, and the things I work on are in certain channels, but those channels tend to cycle. There will be times when I am working on art pieces, times when I am crafting, times when I’m writing and struggling along with that and times when I’m reaching out with other creative endeavors.
Lately my energy is being spent on one of those ‘other’ creative endeavors. Gaming. I have posted before about being a player in a role playing game that was streaming on Twitch and YouTube. That game hit a snag ~ the snag of course being that we are adults with lives and responsibilities. Schedule has killed yet another game… OR has it?
I asked my friend if he minded that I step in and take over running a game. He was agreeable and so were the folks playing the game. Since then I’ve shifted gears and dropped back into my Dungeon Master ways. I’m producing art, but it’s generally for the game or the video channel. I’m writing, but it’s centered around the next adventure. I’ve dropped off the crafting and painting a bit simply because we’re running this game virtually across 2 time zones.
In the end, playing Dungeons & Dragons has resurfaced as my hobby of choice. I’m having a great time creating the world and working with the players as they move through various parts of their adventures. We’re still on the Ether Network channel, just under a different “show” title. IF you’re into the story, you should check it out over on Twitch or YouTube:
We cruised into a second episode for our Beyond The Supernatural role playing game. It was a fun week, even if I struggled with move forward with my character. I made one spectacularly bad roll and earned a new nickname behind the scenes. I am now Mr. 114, however briefly.
If you’re into checking out the game, we’re live on Twitch when we play and then the videos get posted up to the YouTube channel. You can check out the latest episode here:
I was super happy to be part of another Attack Of Opportunity! It was a great time taking a movie apart and turning it into an adventure for a D&D game. I had a number of things to say about it, and you can check out the video here:
When I was getting ready for this video I (maybe) went a little overboard with things. I had this feeling that we were telling people to be inspired by movies, but what precisely does that mean? I’m inspired, what do I do with that? So I sat down and really dove into doing what we were suggesting. I mean, we’re talking about a fantasy classic here – but can I actually use it?
Most of the time I wouldn’t lift whole plots, characters or concepts. I like having complete control over my creations and the ability to use them across multiple media formats. Stuff I’ve snatched from other people does NOT fit into that category. I will however be inspired by many and varied things, lifting bits and pieces out for my use. Even the things that get lifted are mashed, molded and ultimately adjusted to be a good fit with the story and the rules of the world I am working with.
If you’re grabbing parts from a movie be sure to tweak things just enough that the players don’t immediately recognize it. It can be a total bummer when one of the players recognizes exactly where you got something from. It’s a bummer, that is, IF you haven’t prepared. If you’ve prepared then you rejoice. Seriously. The player thinks they know and that’s a fantastic tool to use against them. If the player “just knows” that the lead villain keeps his pet monster in the pit and therefore they don’t climb down there, move the pet. It’s a super easy fix that will have them second guess choices like that. The can overhear the guards say something like, “Oh, it’s Reggie’s day out again…” or “I’m really glad I’m not on cleaning detail now that they’ve moved Reggie…”. Take that sort of knowledge and use it to your favor.
For folks that really wanted to dig in, here’s a short list of some of the things I thought needed some prep ahead of time.
NPCs: King (Osric), Doom, high level warrior/priests, witch/oracle
Political groups: religious cult, rival kingdom, slave market / pit fighters
Treasures: Atlantian Sword, cult gem (eye of the serpent), jade medallion, father’s sword, assassin’s dagger, snake arrows, random bowl of gems
Maps: City w/ cult location, cult tower interior, battleground near stone monuments, temple w/ great stair and fountain, and of course – cultist HQ with orgy room, kitchen and secret cave entrance.
The map part has always been something that has driven me in the past. I’m a very visual person. I really went after trying to create what I would need to make this an adventure. We didn’t have much of a chance to see these on screen during the video (and some weren’t really there at the time) so I wanted to post a few of them here. YOUR game does NOT need to have all this stuff. You should make the game your own and use your own talents to create the amazing world your party will adventure in.
Here are a few of the things I put together for maps / visualization.
Whatever level of detail you’re willing to dive into, make it yours. In the end your passion and joy for the story will make the game great. What other movies would you break down like this? What are the best concepts you’ve used in a game (or had used against you) before?
A few days ago I posted about how great it felt to be gearing up to be a player in a Dungeons and Dragons game again. It was a really cool feeling I haven’t had for quite some time.
About that game… turns out that less than half of us really *know* 5th Edition rules. I was digging into the PHB and working hard at catching up when there was a choice made. That choice was to switch to a different game that others had a level of comfort with. We were assured this was not a bait and switch, but a temporary move to avoid losing the momentum our game had picked up.
Suddenly I spun about and landed in a supernatural horror game set in the modern day, albeit and alternate (darker if you can believe that) version of today’s world. The twist on this game for me? We live streamed the game while we were playing. We’re on a Twitch channel. When the games are finished, they live on Twitch for a while and then are moved over to a YouTube channel. It was a new and fun thing. IF you’re at all interested, hop on over and check out the video:
Yeah, yeah, yeah… patience. How long does that take?
That’s one of my favorite quotes. It comes from a comedy sketch by a group called the Frantics (Boot to the Head). It has become something of a constant call back in this house. Having and expectation of being immediately good at something and the reality of how good you actually are at something are two circles of a Venn diagram that don’t always cross.
I’ve had some longer posts recently about things that are depressing, particularly those related to fandom. I was not actively seeking out “feel good” posts, but found one anyway. I watch a number of different YouTube channels that involve painting, miniatures, crafting and table top gaming. I have some favorites and some that I only glance at from time to time. All of the ones I watch have a level of professionalism that I admire, right along with the actual skill connected to what they’re showing.
Here’s the feel good part: this artist saw a fellow gamer that was being forced to sell the miniature collection related to his hobby. His heart went out to his fellow gamer. He decided to recreate this army of minis, paint them and give them away. It was a cool video if you want to watch the whole thing, but that’s the short version of it.
Check it out here:
Back to the patience thing (see how waiting can pay off?). I took note of what the creator said in this video. He’s a pro, meaning this is how he pays the bills. I did a rough estimate based on a typical work week here in the US. I figure 8 hours per day would be considered a “work day”. The paint job being done in the video above took about 16 days. After the 5th day, an assistant joined in. I have no idea how long the helper worked, but let’s say it was 4 hours each day for 10 days (because I like easy math). Adding it up: 16 (8) hour days = 128 hours + 40 hours of helper time. That’s (checks calculator) 168 hours of prep and painting time.
How does this related to patience I hear you asking. Well, sometimes I get frustrated that my miniatures don’t look quite as good as some of the pieces I see online, as painted by the pros. Shocking nobody but myself – mine don’t look as good. I don’t have the hours in the chair that they do. Sure, maybe over the years I might come close to a reasonable total, but painting and crafting is an active skill. It’s something to be maintained and worked at. If I get, let’s be generous and say 4 hours each week where I can sit and really dig into my hobby, it would take me (goes back to the calculator) about 42 weeks to accomplish what they did for the video. So a couple months short of an entire year. Even a year from now I’m betting I won’t have that many minis painted.
I need to learn patience and practice. IF you’re creating something, don’t get down on yourself. Keep doing what you love. It will come around. Even if you never “go pro”, you’re still doing and creating something you love. If you get really lucky, you’ll find a way to share that with the people you care about.
This was previously published in Watch The Skies fanzine – February 2021 – Dust.
I attempt to keep the recommendations for this article series away from one specific network or subscription service. Focus that lands entirely on Netflix would rapidly exclude and push away any reader that didn’t have, or didn’t want a subscription to that particular service. In that spirit, this particular article covers one short film individually, but I want to highly recommend going to the channel itself. Dust is on YouTube. It features dozens of films ranging in length between two and twenty minutes. They’re great for a quick hit of science fiction. As long as you can get to YouTube, you can watch them all for free. As I scrolled the various videos available there I realized I’d seen at least one of them before, some years ago. The short film “The Black Hole” lasts just under three minutes and is just as good now as it was four years ago. There’s a lot to see and recommend this channel to science fiction fans.
I was spurred on to writing this by a recent article over at IO9 pointing out the short film “Avarya”. I won’t go into depth on this film because it is certainly short and I don’t want to give too much away. I will say that as science fiction fans, and particularly those familiar with the three laws of robotics, this one is really well done. Fantastic animation, great voices and just the right length (coming in at 19:31) to fill a quick lunch time bump or give some inspiration between binge watches. It does take a bit of a dark turn as the article title suggests, so be warned!
Go and subscribe to Dust and see all the excellent films available there!
I had hoped to squeeze in a number of notes about this episode, but as happens from time to time real life got in the way. Have no fear, there will be more! Until then enjoy the second part of mood setting, player expectations: