It’s been a while since I’ve run a D&D game. The schedules of adults combined with a pandemic crushed that creative bit of things for a long time. I’ve posted on here about being invited to play. The game turned from fantasy to horror and that’s not exactly ‘my jam’ as a friend would say. Yes it was fun and there are memorable stories from the few sessions we’ve run. Once again, the schedule of adults looked to wreck that gaming chance. I volunteered to step in and attempt this long distance gaming thing as the game master.
I’m glad I volunteered. The rest of the players seemed to be on board with the idea. All I needed to do was figure out how 5e worked compared to what I knew, work with everyone on character creation, design the adventure, tailor it to the characters, figure out how the online tools were going to work and THEN actually run the game. Easy peasy, right?
Oy. I must have forgotten how much work it is to stay ahead of a handful of very sharp players. I was (and am) glad that I did this. We had a couple of bumpy patches in our first session. A couple of communication errors (mostly on me) and some adjustment to the online environment, but all in all I think it went as well as could be expected.
The best part was that we’ve already come up with a bit of story that’s going to stick with us. A gift that will keep on giving as this party of intrepid adventurers continues to move through the game world. Fear the grain shortage and buy your bread now! You should watch: