Easy Win

It’s a sportsball sounding kind of title, but it doesn’t make it less true. Sometimes when you’re in a slump or you can’t seem to shake out of a rut the thing you need is an easy win. Take on something that’s not part of your regular list, your massive project or the thing you’re blocked on and just do something smaller and less stressful. Take the easy win.

That worked for me. I went out and watched the **ULTIMATE** newbie crash course. I don’t know that I’m a total newbie, but I’m always happy to look at videos talking about basics. The foundation or fundamental pieces that crafters start from are often very different from each other. I don’t necessarily follow all the terrain advice shown in Wyloch’s Armory, but there was a bit in that video that reached me. Quick and easy doors.

I hadn’t thought about doors in dungeon terrain specifically. I’ve got grand visions of foam mountains and elaborate set pieces with months of build time involved and it all just seemed to be a bit overwhelming. I needed to step back and take on something smaller and easier in order to get into the work. Doors. The video series creator has a really great take on using a flat washer and some smaller craft supplies to create these doors. I stopped by the hardware store on the way back to the house one day and dug in.

I did not stick to the pure basics as shown in the video, but used the simplicity of the design concept to push forward a series of doors that I could use to advance a story. I was really happy with the result and at the end of the afternoon I had nine pieces I could add to my terrain library for future use. I didn’t grab pictures of all individually, but here are a couple of my favorites:

The Collection
Rusty Cell
Rotten Core

If you’re stuck or have writers block or can’t figure out what to paint or build or whatever your hobby is – sometimes it can really help if you take the ‘easy win’! What sort of things fit this description for you?

Still Not a Pro

I’m still sitting clearly in the amateur section when it comes to my miniatures and crafting hobbies. It has taken me longer than it really should to make any sort of tangible progress, but I am in fact making progress. I’m also learning and enjoying finally digging into my giant pile of shame (all those unpainted minis that have been sitting around for sooooo long).

This fine fellow will likely be raging out of the earth during some Dungeons & Dragons campaign in the near future:

Earth Elemental

What are you working on these days?

Conan The Adventure

I was super happy to be part of another Attack Of Opportunity! It was a great time taking a movie apart and turning it into an adventure for a D&D game. I had a number of things to say about it, and you can check out the video here:

When I was getting ready for this video I (maybe) went a little overboard with things. I had this feeling that we were telling people to be inspired by movies, but what precisely does that mean? I’m inspired, what do I do with that? So I sat down and really dove into doing what we were suggesting. I mean, we’re talking about a fantasy classic here – but can I actually use it?

Most of the time I wouldn’t lift whole plots, characters or concepts. I like having complete control over my creations and the ability to use them across multiple media formats. Stuff I’ve snatched from other people does NOT fit into that category. I will however be inspired by many and varied things, lifting bits and pieces out for my use. Even the things that get lifted are mashed, molded and ultimately adjusted to be a good fit with the story and the rules of the world I am working with.

If you’re grabbing parts from a movie be sure to tweak things just enough that the players don’t immediately recognize it. It can be a total bummer when one of the players recognizes exactly where you got something from. It’s a bummer, that is, IF you haven’t prepared. If you’ve prepared then you rejoice. Seriously. The player thinks they know and that’s a fantastic tool to use against them. If the player “just knows” that the lead villain keeps his pet monster in the pit and therefore they don’t climb down there, move the pet. It’s a super easy fix that will have them second guess choices like that. The can overhear the guards say something like, “Oh, it’s Reggie’s day out again…” or “I’m really glad I’m not on cleaning detail now that they’ve moved Reggie…”. Take that sort of knowledge and use it to your favor.

For folks that really wanted to dig in, here’s a short list of some of the things I thought needed some prep ahead of time.

NPCs: King (Osric), Doom, high level warrior/priests, witch/oracle

Political groups: religious cult, rival kingdom, slave market / pit fighters

Treasures: Atlantian Sword, cult gem (eye of the serpent), jade medallion, father’s sword, assassin’s dagger, snake arrows, random bowl of gems

Monsters: wolves, giant snake, cultists (general/random encounters), cultist guards, low level priests

Maps: City w/ cult location, cult tower interior, battleground near stone monuments, temple w/ great stair and fountain, and of course – cultist HQ with orgy room, kitchen and secret cave entrance.

The map part has always been something that has driven me in the past. I’m a very visual person. I really went after trying to create what I would need to make this an adventure. We didn’t have much of a chance to see these on screen during the video (and some weren’t really there at the time) so I wanted to post a few of them here. YOUR game does NOT need to have all this stuff. You should make the game your own and use your own talents to create the amazing world your party will adventure in.

Here are a few of the things I put together for maps / visualization.

Started with good old graph paper and just sketched stuff.
After the sketch I made the map “fancy”
Past what you see in the film, you’ll have to make some of the spaces up for the party
This is where I started to go off the rails. I modeled the whole tower in 3D
How’s the view from the top or YOUR cult’s tower?

Whatever level of detail you’re willing to dive into, make it yours. In the end your passion and joy for the story will make the game great. What other movies would you break down like this? What are the best concepts you’ve used in a game (or had used against you) before?

What’s This?

I feel like I’m taking a small cue from Jack Skellington. My jaded and tired self is getting a fresh look. I’m doing something I haven’t done in a very long time, and I’m excited about it. Probably sounds odd given how much I talk about my hobbies here, but stick with me on this.

I’m going to play Dungeons & Dragons.

Yes, you read that correctly, but perhaps you didn’t understand. I’m playing Dungeons & Dragons. I’m not talking about it, writing about it, world building or lining up NPCs and monsters for the grinder. I’m not plotting, planning or otherwise looking at the machinations of evildoers in the game world at large. I’m going to be a player. I’m actually excited about it ~ and that’s refreshing! I haven’t been an active player in a campaign for probably 20 years. I’ve spent the vast majority of that time running games and teaching new players.

I was invited (totally weaseled my way in) to join a private and exclusive game. It consists of seasoned, experienced gamers (old guys). It may shock you to know that I’m not even the person that’s been playing D&D for the longest among the group. I may be like 3rd in line (holy shit are we old). I’m not sure about that as I don’t know a couple of the players yet – but there’s a LOT of years gathering around this virtual table. The person running the game is a story teller that consistently makes me think while hitting me with turns of phrase that just lodge in my lexicon and don’t leave. I’ve gotten some details on the game world and it looks like this is going to be crazy good.

Here’s the other really fun thing about this. The game is going to be 5e. That’s right, I’m going to have to up my game and move into 5th edition.

I haven’t had the disposable income to spend on D&D the way I might have wanted to over the past couple of years (crap, I guess I mean decades). I have enough source books here to continue to play any version up to D&D 3.5. I skipped 4th because it was an unholy abomination and then when 5th came out I just couldn’t give up the time and treasure to dig in the way I would have once upon a time.

I popped over to a local shop (support your local game store!) and picked up a 5e players handbook.

Yeah, the part about the treasure? Not kidding. The freaking thing cost $50. ONE BOOK! There’s a commentary to be made here about the amount of pure privilege that is expressed in the cost of picking up the materials to play this game. I would not have seen that in days gone by (clearly didn’t slow me down as I have dozens of these books from past editions – I can reach more than 40 game manuals from this seat). I am going to have to pick apart the costs, diversity and other related issues at another time. There’s a list of things to unpack and give some real thought to in there.

Now that I have said book in hand, I’m doing another thing I haven’t done since ages long gone – I’m sitting and reading the Players Handbook. From the start. I read the intro material and the basic explanations. It seemed fitting since this is a system that is close to what I have known for many years, but is changed in subtle and distracting ways. Different methods for generating ability scores. Touching on Advantage / Disadvantage rolls (something I’ve not seen or heard of before). Specific notes about rounding down, even if the resulting fraction is more than .5 (it’s a game that’s defying math, not glorifying it with the THACO! What is this world coming to?).

I’m sure that as I go I’ll have more to say about my adventure of digging into 5th edition. Now, off to create my character!

Called Out

I have spent a fair amount of time lately talking about Dungeons & Dragons. It’s a hobby that has been with me (almost) all of my life. It has impacted me deeply and changed a number of things for me. I love the game. I have written and spoken with others before about the scars left by the years of the Satanic Panic and how it forever changed my view on many things. What I have never, ever considered is what sort of impact this game that is so meaningful to me would have on somebody that doesn’t look like me, or that didn’t grow up in an environment like mine.

A friend of mine recently posted an article about fantasy role playing being racist to its core. I was a little shocked by this accusation. Only a little shocked as I’d been hearing some rumblings about it, but never anything direct or clearly called out. The article did just that. It pointed directly to all the things that other people found completely wrong and racist that I hadn’t given any thought to. I didn’t ignore this on purpose, it was simply that it literally never occurred to me. Never gave it a thought.

That – the complete thoughtless nature of that statement – is ample evidence of living deeply ensconced in white privilege. I can say that I have not been, nor do I believe that I am a racist – but the pure ignorance of the situation does not help, nor does it lend itself to any believable argument supporting my statement.

Wizard casts mirror image

Story telling has always been my jam when it comes to D&D. I routinely bend or ignore rules that don’t suit my story or my willingness to slow a good story down. I have just accepted the parts of the kit as given and used them to tell stories. I don’t (for the most part) limit my players if they wish to mix and match things that the rules say don’t work or stop them from playing anything against type. The problem is that the “type” exists. I don’t know how to fix that.

Everyone believes they are the hero of their own story. It’s a sweeping generalization that ignores the core of the problem, but it does show a certain something that I struggle with in story telling. I have come to despise the “misunderstood” villain. Yes, there are tragic stories out there. Yes, some people do the wrong things trying to achieve an admirable goal. At some point there needs to be a line drawn. There is such a thing as “bad”. Sure, Dracula might have a tragic love story involved somewhere in there, but he eats people. He’s not misunderstood, he’s a monster. He’s the bad guy. Stories need a ‘bad guy’ to work against. Someone to hinder the hero, work against them and provide the ability to learn and grow past a certain point.

One of my favorite antagonists of all time is the operative in the movie Serenity. Above and beyond the simple fact that Chiwetel Ejiofor is a fantastic actor and does amazing work with that part – the operative is a fantastic ‘bad guy’. He’s relentless. He does all the things you think he shouldn’t do, all the things that make him a monster. He does it because he believes he’s doing the right thing. His belief that he’s on the side of right is absolute. Having a believable and nuanced antagonist is critical to a good story.

Does the ‘bad guy’ have to be the black guy? I hadn’t ever really given it any thought, but others might read into it differently. I want to argue that the color of the actor, doing a magnificent job delivering that part, doesn’t matter BUT I’m not the one routinely experiencing racial prejudice. Tying this back to D&D, do the Orcs have to be the ‘bad guy’? Are there people that read into the race of orc a representation of black people? It’s not an easy question. Are they “evil” simply for being born to a group that is not your own? Doesn’t seem right to think that way. There are rules and statistics connected to what race a character can be in D&D that certainly show a racist bias (and to be fair I only see this now because it’s been pointed out to me). It could be a case of ‘it’s always been that way’ and I’ve been unknowingly perpetuating something that others find deeply offensive simply by enjoying my favorite hobby as it has always been.

Some folks have taken this topic on head first. There is a Kickstarter out there (that has already funded) creating alternate rules for D&D 5e that eliminate the racial based parts of character creation and replace it with ancestry and culture to explain starting bonuses and penalties. I really like the concept. I may buy the supplement to adapt into my own games even though I don’t play 5e. It’s a system that seems to make a lot of sense. It’s certainly worth checking out.

I’m hopeful that since this systemic racial problem has been pointed out meaningful change will happen. Something with as much weight and history as a 50 year old game isn’t going to change quickly. It needs to, but it will stagger under it’s own weight. It’s tempting to take a shot at gamers and say they’ll stagger under their own weight as well – but perpetuating another stereotype doesn’t help. Some of the people involved will not recognize their own privilege and rage at anyone trying to change what they perceive as their own domain. Geek culture has raced to popularity lately, but that doesn’t change the thought processes of people that have felt marginalized or socially disparaged for a significant part of their lives. It’s going to be a long struggle, but one we all need to start NOW.

The first step to correcting anything is admitting to and understanding that there is a problem. Fantasy gaming, D&D in particular, has a problem and I have unwittingly been part of that problem. Now that I am aware I will be more thoughtful of how I represent things, people, situations and characters across the games I play and the stories I write.

I would love to play in or run a super diverse game. I have always taken purposeful strides toward inclusivity and gender balance in all the games I run. I want to do better. I will do better. Knowing more will help. Being aware will help. What sort of things have you encountered (good or bad) in your game experiences? What suggestions do you have for creating a more diverse and accepting game environment?

D&D – The Show?

I had commented recently on the sinking feeling I had when it was announced that a Dungeons & Dragons movie was in the works. It makes sense as the traditional swords and sorcery genre seems to be on the rise, but is filled with potential pitfalls.

Recently I read reports (here and here) that a Dungeons & Dragons television series is in development.

Spell effects will be a challenge

I had a moment when I thought, “Lord, here we go. The market is going to get a glut of embarrassing fantasy stuff…”. Then that moment passed. The longer I thought about it, the more I believe that a television series could be the best possible answer for Dungeons & Dragons. If it’s done well it can have significant staying power and inspire a whole new set of folks. This might work…

Pro-

Fantasy television has had success. I will point to what seem like disparate shows but I think both Xena and Game Of Thrones show that serialized fantasy can work and have staying power. GOT is clearly the more up to date example here, but it had certain advantages that Xena didn’t get – and Xena got SIX season. Yes, that’s enough to go into syndication. It was also contemporary with Hercules. That was the 90s. In the 2000s we got two seasons of Legend of the Seeker. Fantasy as TV can work.

The upside arguments here are many. A series gives characters time to develop and plots time to unwind. You can have individual episodes along with longer, over arching stories. The episodic nature lends itself entirely to the D&D format. Each season could be considered a campaign. Actors, settings and even entire worlds could change between seasons. There are absolutely VAST options here. YouTube has shown that there is a sustainable audience for this too.

Con-

The downside or potential negatives are equal in number and variation. Going “cheap” on this will not help. Cardboard swords and rubber monster masks slapped on extras are going to be a tough sell in the land of 4K sets. Locations will shine through. Movies can spend more on this and have a limited time they will be in place, so picking the right place matters. The wilds of New Zeland or a city in Spain that’s hundreds of years old are clear and obvious ‘characters’ in the movies they’re in as much as any on screen actor. Locations like that cost $ and a new series might not have that kind of backing. Special effects is going to be another hazard. Go cheap there and you will fail. Get too deep and your budget and schedule will fail. Spells are a major part of D&D and must be part of the show. If they are done poorly it will hurt any chance of the show living on.

Landing Spot-

This will also be a major factor in how this potential show comes off. Will it be network or streaming? IF it’s streaming, will it be a major player or “off brand” looking for success to build on? Network shows will have a different, broader audience potential but will be strictly limited by what can and cannot be shown on said networks. They will be cut down and sliced up in a different way to allow for commercials. This changes how the story is told. A streaming service will hit a more niche audience directly, but it’s just that – niche. You’ve intentionally capped your number by subscriber base. You’ve given a lot of options for what the story can do that can’t be shown on a network though, and that might help draw people that might not otherwise “tune in”.

The story itself ~

The most important success factor for any movie or show is the story and the people that populate it. IF you have a story about people you don’t care for or about, the show will die. IF you have a set of people you care about and they don’t DO anything but sit around and have anxiety and bad relationships with each other, you’ll have an art house film and that will die too.

A lot of this comes down to expectations. The writer they have talked about gives me some hope. A good writer matters. A film or television series needs to set a reasonable bar to attempt to hurdle. IF the show comes off the starting line thinking it’s going to become GOT and doesn’t immediately reach that kind of “buzz” or viewership, it’s likely to get dumped. If it doesn’t aim for that level of quality, it will never garner any attention (other than perhaps from places like RiffTraxx). It’s an incredibly challenging mark to hit.

My suggestions ~

First, having a writer doesn’t say if it’s an original script or if it’s an adaptation of something. I’d say an original script could give the best chance at success here. Something that people can create a new fandom of their own with. Original might just be the best chance.

Second, IF the stories will be adaptations, there are some specifics to stay away from. Despite the immense popularity among players, stay away from Drizzt and the Underdark. It would make gamers happy but anyone unfamiliar with the background or game at all will instantly file this under “Witcher knock-off”. Stay away from Dragonlance. I know, longest running, super popular, etc. BUT the dragons would feel like they were reaching for GOT territory, the special effects would be a major hurdle AND they’re in a lawsuit right now. Not a great combo. I would also stay away from anything related to Conan. It’s a favorite, but the pulpy nature of it combined with it’s age doesn’t feel like the right fit for the modern political era.

Lastly, stay away from using DUNGEONS & DRAGONS as the sole title. Give it a different title first and let D&D be in the second line or description or tags or something. Calling it just or only “Dungeons & Dragons” implies that this will cover any and all adaptations that go with the game. It’s one aspect (of the many) that I really hated about the movie they did all those years ago. One title and they killed it for how long? Follow the pattern that adventure series inside the game follow and give it an interesting hook followed by “A Dungeons & Dragons Series” or something like that.

There is a much greater chance of upside with a television show. I still have that anxious feeling, but it is moderated. I am eager for some quality sword and sorcery that I can watch. I really hope they manage to pull off something wonderful.

Film Trepidation

I have written in the past questioning the “we won” thought process of geekdom taking over the world. I am happy that there are so many geeky things in the world now. I love that so many things have cropped up and made their way to the public eye. Seeing so many things creates this feedback loop wherein I start to wonder if I’m really seeing fandom or if what I’m seeing is a naked cashing in on something that has reached the level of ‘fad’ and will soon fade into the background again. I will say now that I work very hard at NOT being that fan. You now, the one that claims if you didn’t suffer enough or if you aren’t a fan of precisely the right thing or you haven’t been into it long enough that you’re not truly a fan. That’s a load of crap. If you took up your geeky hobby or fandom last week you’re still a fan. You don’t have to be a fan of the same things I am, nor do you have to enjoy them the same way I do.

As with anything that pushes to the forefront of popular culture, levels of quality come into question as well. Sure, I saw a full set of Dungeons & Dragons dice the other day at the dollar store. Does that make them good dice? Does that make them bad dice? I didn’t buy them ~ I have no idea what the quality is. What it does mean is that if there’s a kid out there that wants some new gaming dice and he can scrounge up a buck, he can buy some. I’m happy for that. The dice may or may not meet my quality standard, but my standard has evolved over time. I’m really digging for quality now.

I am looking for high quality when it comes to the game I hold dear and how it is represented. A while back I posted wrote a couple of pieces about sword and sorcery films. I listed the top ten, and then added to (or amended) that list when I went hunting for newer material. One film conspicuously absent from my list was the Dungeons & Dragons movie.

Yes, blue lipstick guy.

Insert heavy sigh here.

For anyone that doesn’t know about it, New Line Cinema put out a Dungeons & Dragons film back in December of 2000. I was really excited to see it. I wanted it… I was willing it to be amazing. My Jedi mind trick failed or my will was not strong enough or maybe the time just wasn’t right. I loath that movie. It’s terrible AND didn’t do much more than pile ridicule onto fans at the time. Bear in mind this was a full eight years before the MCU’s first film came out (Iron Man – 2008) and still a year before the first of the LOTR series hit theaters (Fellowship of the Ring – December 2001). This movie did every single thing I feared about putting D&D forward into the public view. Big names were in this film. Jeremy Irons won an Oscar. Seriously. I’m not a fan of Mr. Irons, but they got an Oscar winner in there. I was also not a fan of casting one of the Wayans brothers in the movie. It has nothing to do with diversity – I think there should be more of it. It has everything to do with putting a stand up comic in as comic relief and not writing *any* clever lines to help him. He was hands down the worst character in the film – and yes I’m counting blue lipstick guy. The movie was just not good. Seriously, on a $45M budget it made back less than $16M domestically. That’s a bomb. I think it speaks to the strength of the brand that they were able to get funding for another two films (and YES, the third one did drop direct to DVD). It didn’t help matters that the following year’s release of Fellowship showed what a fantasy movie could look like. LOATHE IT.

What brought all this bile up you might be thinking.

I saw a news story today that says Chris Pine is joining the cast of a new Dungeons & Dragons movie. Yes, that Chris Pine. The one from Wonder Woman and the Star Trek reboot.

I am filled with trepidation. A big name utterly failed to help the last one. There’s a lot of interest in D&D since the Stranger Things series came out… but… it could just go so very, horribly wrong. I find myself right back where I was twenty years ago. I so very, very much want this movie to be amazing. I want it to be “Fellowship” good. I have no faith in Hollyweird. The crusty old people pulling the purse strings will mess this up somehow. I say this based on the film adaptation of Ready Player One specifically, but not exclusively. There was an entire segment of that movie that could have (and should have) revolved around the D&D part that was written into the book. It’s not like D&D is unpopular right now. Rather than use that an entirely new section was written in as a homage to some other director and a film adaptation from 40 years ago (The Shining). My only glimmer of hope is that Joe Manganiello has also been said to be attached as one of the story creators. Joe has been very public about his love of the game and the fact that he continues to play.

A lot of people claim they love, respect, adore, play Dungeons & Dragons but I don’t see it. They’re going to screw this up… again. I don’t want them to, but I fear they will. I so very, very much want this to be amazing. I’ll have to revisit this post after I see the movie. It’s scheduled to release in the US in May of 2022.

I’m almost certain we’ll be back in movie theaters by then.