I’m very excited to have been invited to participate as a guest at this year’s Philcon. The convention is taking place next weekend and I’m very excited to be headed there. It even looks like I got all panels I was interested in / am qualified to talk about. That reduces my anxiety a great deal. It should be a great weekend. IF you can, get out to the convention!
Here is my schedule:
Fri 9:00 PM in Plaza III (Three) (1 hour)
TECHNOLOGICAL DEPENDENCE (1867)
[Panelists: Bernie Mojzes (mod), David M. Axler, Mark Wolverton,
Daniel Grotta, Eric Hardenbrook]
Is our society too dependent on technology? Are we becoming
cybermen? From smartphones and tablets to online communities and
relationships, have we become unable to function without our
mechanical assistants
Sat 12:00 PM in Plaza III (Three) (1 hour)
ART AND COMPROMISE (1953)
[Panelists: Eric Hardenbrook (mod), Robert Kauffmann, Mike McPhail,
Ray Ridenour]
Discussing the differences between approaching art as a hobby versus
art as a professional career
Sat 2:00 PM in Plaza III (Three) (1 hour)
ART IN THE DIGITAL AGE (1951)
[Panelists: Ray Ridenour (mod), Eric Hardenbrook, Robert Kauffmann,
Luke Stelmaszek, Brian Thomas]
The blending of art and technology is more and more common. Can
artists even work without their computers anymore? Has the digital
world overtaken the traditional paintbrush? Artists discuss the
latest trends of these two world colliding into each other, and what
techniques they use now to create their art
Sat 3:00 PM in Crystal Ballroom Three (1 hour)
HOW LONG IS TOO LONG? (1739)
[Panelists: Tom Purdom (mod), D.L. Carter, Eric Hardenbrook, Neal
Levin]
Is anyone really going to start a 14-volume bug-crusher fantasy
series? (Not mentioning any names, of course). At what point does
the sheer size of a series discourage new readers
Sat 9:00 PM in Plaza III (Three) (1 hour)
BOOK INTO GAME (1777)
[Panelists: Robert C Roman (mod), Eric Hardenbrook, Anna Kashina,
Joan Wendland]
How is a literary work made into a game? Are there some books that
just aren’t suitable or can gamers game everything
Sun 10:00 AM in Plaza III (Three) (1 hour)
FAN WRITING IN THE INTERNET AGE (1840)
[Panelists: Anastasia Klimchynskaya (mod), Eric Hardenbrook, Berakha
Lana Guggenheim, Diane Kovalcin, Deborah Stanish]
There was a time when paper fanzines were the dominant source of fan
writing. Now, with the internet and the World Wide Web, other forms
of fan writing have taken the stage, such as blogs, vlogs, websites
and podcasts. What has fan writing become and what might it be like
in the future