I’m wondering about the scale of my lack of focus. I don’t think it’s ADD or ADHD or whatever initials that particular diagnosis have been changed to lately. I am looking at the pattern of my postings here and seeing that they tend to cluster when I have certain things going on and thin way out when I have other things going on. There is nothing consistent about what I’m doing.
Having said that, I realize that there IS consistency, just at a larger scale. The general things I am interested in, and the things I work on are in certain channels, but those channels tend to cycle. There will be times when I am working on art pieces, times when I am crafting, times when I’m writing and struggling along with that and times when I’m reaching out with other creative endeavors.
Lately my energy is being spent on one of those ‘other’ creative endeavors. Gaming. I have posted before about being a player in a role playing game that was streaming on Twitch and YouTube. That game hit a snag ~ the snag of course being that we are adults with lives and responsibilities. Schedule has killed yet another game… OR has it?
I asked my friend if he minded that I step in and take over running a game. He was agreeable and so were the folks playing the game. Since then I’ve shifted gears and dropped back into my Dungeon Master ways. I’m producing art, but it’s generally for the game or the video channel. I’m writing, but it’s centered around the next adventure. I’ve dropped off the crafting and painting a bit simply because we’re running this game virtually across 2 time zones.
In the end, playing Dungeons & Dragons has resurfaced as my hobby of choice. I’m having a great time creating the world and working with the players as they move through various parts of their adventures. We’re still on the Ether Network channel, just under a different “show” title. IF you’re into the story, you should check it out over on Twitch or YouTube:
It’s been a while since I’ve run a D&D game. The schedules of adults combined with a pandemic crushed that creative bit of things for a long time. I’ve posted on here about being invited to play. The game turned from fantasy to horror and that’s not exactly ‘my jam’ as a friend would say. Yes it was fun and there are memorable stories from the few sessions we’ve run. Once again, the schedule of adults looked to wreck that gaming chance. I volunteered to step in and attempt this long distance gaming thing as the game master.
I’m glad I volunteered. The rest of the players seemed to be on board with the idea. All I needed to do was figure out how 5e worked compared to what I knew, work with everyone on character creation, design the adventure, tailor it to the characters, figure out how the online tools were going to work and THEN actually run the game. Easy peasy, right?
Oy. I must have forgotten how much work it is to stay ahead of a handful of very sharp players. I was (and am) glad that I did this. We had a couple of bumpy patches in our first session. A couple of communication errors (mostly on me) and some adjustment to the online environment, but all in all I think it went as well as could be expected.
The best part was that we’ve already come up with a bit of story that’s going to stick with us. A gift that will keep on giving as this party of intrepid adventurers continues to move through the game world. Fear the grain shortage and buy your bread now! You should watch:
We cruised into a second episode for our Beyond The Supernatural role playing game. It was a fun week, even if I struggled with move forward with my character. I made one spectacularly bad roll and earned a new nickname behind the scenes. I am now Mr. 114, however briefly.
If you’re into checking out the game, we’re live on Twitch when we play and then the videos get posted up to the YouTube channel. You can check out the latest episode here:
I’m still sitting clearly in the amateur section when it comes to my miniatures and crafting hobbies. It has taken me longer than it really should to make any sort of tangible progress, but I am in fact making progress. I’m also learning and enjoying finally digging into my giant pile of shame (all those unpainted minis that have been sitting around for sooooo long).
This fine fellow will likely be raging out of the earth during some Dungeons & Dragons campaign in the near future:
I was super happy to be part of another Attack Of Opportunity! It was a great time taking a movie apart and turning it into an adventure for a D&D game. I had a number of things to say about it, and you can check out the video here:
When I was getting ready for this video I (maybe) went a little overboard with things. I had this feeling that we were telling people to be inspired by movies, but what precisely does that mean? I’m inspired, what do I do with that? So I sat down and really dove into doing what we were suggesting. I mean, we’re talking about a fantasy classic here – but can I actually use it?
Most of the time I wouldn’t lift whole plots, characters or concepts. I like having complete control over my creations and the ability to use them across multiple media formats. Stuff I’ve snatched from other people does NOT fit into that category. I will however be inspired by many and varied things, lifting bits and pieces out for my use. Even the things that get lifted are mashed, molded and ultimately adjusted to be a good fit with the story and the rules of the world I am working with.
If you’re grabbing parts from a movie be sure to tweak things just enough that the players don’t immediately recognize it. It can be a total bummer when one of the players recognizes exactly where you got something from. It’s a bummer, that is, IF you haven’t prepared. If you’ve prepared then you rejoice. Seriously. The player thinks they know and that’s a fantastic tool to use against them. If the player “just knows” that the lead villain keeps his pet monster in the pit and therefore they don’t climb down there, move the pet. It’s a super easy fix that will have them second guess choices like that. The can overhear the guards say something like, “Oh, it’s Reggie’s day out again…” or “I’m really glad I’m not on cleaning detail now that they’ve moved Reggie…”. Take that sort of knowledge and use it to your favor.
For folks that really wanted to dig in, here’s a short list of some of the things I thought needed some prep ahead of time.
NPCs: King (Osric), Doom, high level warrior/priests, witch/oracle
Political groups: religious cult, rival kingdom, slave market / pit fighters
Treasures: Atlantian Sword, cult gem (eye of the serpent), jade medallion, father’s sword, assassin’s dagger, snake arrows, random bowl of gems
Maps: City w/ cult location, cult tower interior, battleground near stone monuments, temple w/ great stair and fountain, and of course – cultist HQ with orgy room, kitchen and secret cave entrance.
The map part has always been something that has driven me in the past. I’m a very visual person. I really went after trying to create what I would need to make this an adventure. We didn’t have much of a chance to see these on screen during the video (and some weren’t really there at the time) so I wanted to post a few of them here. YOUR game does NOT need to have all this stuff. You should make the game your own and use your own talents to create the amazing world your party will adventure in.
Here are a few of the things I put together for maps / visualization.
Whatever level of detail you’re willing to dive into, make it yours. In the end your passion and joy for the story will make the game great. What other movies would you break down like this? What are the best concepts you’ve used in a game (or had used against you) before?
A few days ago I posted about how great it felt to be gearing up to be a player in a Dungeons and Dragons game again. It was a really cool feeling I haven’t had for quite some time.
About that game… turns out that less than half of us really *know* 5th Edition rules. I was digging into the PHB and working hard at catching up when there was a choice made. That choice was to switch to a different game that others had a level of comfort with. We were assured this was not a bait and switch, but a temporary move to avoid losing the momentum our game had picked up.
Suddenly I spun about and landed in a supernatural horror game set in the modern day, albeit and alternate (darker if you can believe that) version of today’s world. The twist on this game for me? We live streamed the game while we were playing. We’re on a Twitch channel. When the games are finished, they live on Twitch for a while and then are moved over to a YouTube channel. It was a new and fun thing. IF you’re at all interested, hop on over and check out the video:
I feel like I’m taking a small cue from Jack Skellington. My jaded and tired self is getting a fresh look. I’m doing something I haven’t done in a very long time, and I’m excited about it. Probably sounds odd given how much I talk about my hobbies here, but stick with me on this.
I’m going to play Dungeons & Dragons.
Yes, you read that correctly, but perhaps you didn’t understand. I’m playing Dungeons & Dragons. I’m not talking about it, writing about it, world building or lining up NPCs and monsters for the grinder. I’m not plotting, planning or otherwise looking at the machinations of evildoers in the game world at large. I’m going to be a player. I’m actually excited about it ~ and that’s refreshing! I haven’t been an active player in a campaign for probably 20 years. I’ve spent the vast majority of that time running games and teaching new players.
I was invited (totally weaseled my way in) to join a private and exclusive game. It consists of seasoned, experienced gamers (old guys). It may shock you to know that I’m not even the person that’s been playing D&D for the longest among the group. I may be like 3rd in line (holy shit are we old). I’m not sure about that as I don’t know a couple of the players yet – but there’s a LOT of years gathering around this virtual table. The person running the game is a story teller that consistently makes me think while hitting me with turns of phrase that just lodge in my lexicon and don’t leave. I’ve gotten some details on the game world and it looks like this is going to be crazy good.
Here’s the other really fun thing about this. The game is going to be 5e. That’s right, I’m going to have to up my game and move into 5th edition.
I haven’t had the disposable income to spend on D&D the way I might have wanted to over the past couple of years (crap, I guess I mean decades). I have enough source books here to continue to play any version up to D&D 3.5. I skipped 4th because it was an unholy abomination and then when 5th came out I just couldn’t give up the time and treasure to dig in the way I would have once upon a time.
I popped over to a local shop (support your local game store!) and picked up a 5e players handbook.
Yeah, the part about the treasure? Not kidding. The freaking thing cost $50. ONE BOOK! There’s a commentary to be made here about the amount of pure privilege that is expressed in the cost of picking up the materials to play this game. I would not have seen that in days gone by (clearly didn’t slow me down as I have dozens of these books from past editions – I can reach more than 40 game manuals from this seat). I am going to have to pick apart the costs, diversity and other related issues at another time. There’s a list of things to unpack and give some real thought to in there.
Now that I have said book in hand, I’m doing another thing I haven’t done since ages long gone – I’m sitting and reading the Players Handbook. From the start. I read the intro material and the basic explanations. It seemed fitting since this is a system that is close to what I have known for many years, but is changed in subtle and distracting ways. Different methods for generating ability scores. Touching on Advantage / Disadvantage rolls (something I’ve not seen or heard of before). Specific notes about rounding down, even if the resulting fraction is more than .5 (it’s a game that’s defying math, not glorifying it with the THACO! What is this world coming to?).
I’m sure that as I go I’ll have more to say about my adventure of digging into 5th edition. Now, off to create my character!
I have spent a fair amount of time lately talking about Dungeons & Dragons. It’s a hobby that has been with me (almost) all of my life. It has impacted me deeply and changed a number of things for me. I love the game. I have written and spoken with others before about the scars left by the years of the Satanic Panic and how it forever changed my view on many things. What I have never, ever considered is what sort of impact this game that is so meaningful to me would have on somebody that doesn’t look like me, or that didn’t grow up in an environment like mine.
A friend of mine recently posted an article about fantasy role playing being racist to its core. I was a little shocked by this accusation. Only a little shocked as I’d been hearing some rumblings about it, but never anything direct or clearly called out. The article did just that. It pointed directly to all the things that other people found completely wrong and racist that I hadn’t given any thought to. I didn’t ignore this on purpose, it was simply that it literally never occurred to me. Never gave it a thought.
That – the complete thoughtless nature of that statement – is ample evidence of living deeply ensconced in white privilege. I can say that I have not been, nor do I believe that I am a racist – but the pure ignorance of the situation does not help, nor does it lend itself to any believable argument supporting my statement.
Story telling has always been my jam when it comes to D&D. I routinely bend or ignore rules that don’t suit my story or my willingness to slow a good story down. I have just accepted the parts of the kit as given and used them to tell stories. I don’t (for the most part) limit my players if they wish to mix and match things that the rules say don’t work or stop them from playing anything against type. The problem is that the “type” exists. I don’t know how to fix that.
Everyone believes they are the hero of their own story. It’s a sweeping generalization that ignores the core of the problem, but it does show a certain something that I struggle with in story telling. I have come to despise the “misunderstood” villain. Yes, there are tragic stories out there. Yes, some people do the wrong things trying to achieve an admirable goal. At some point there needs to be a line drawn. There is such a thing as “bad”. Sure, Dracula might have a tragic love story involved somewhere in there, but he eats people. He’s not misunderstood, he’s a monster. He’s the bad guy. Stories need a ‘bad guy’ to work against. Someone to hinder the hero, work against them and provide the ability to learn and grow past a certain point.
One of my favorite antagonists of all time is the operative in the movie Serenity. Above and beyond the simple fact that Chiwetel Ejiofor is a fantastic actor and does amazing work with that part – the operative is a fantastic ‘bad guy’. He’s relentless. He does all the things you think he shouldn’t do, all the things that make him a monster. He does it because he believes he’s doing the right thing. His belief that he’s on the side of right is absolute. Having a believable and nuanced antagonist is critical to a good story.
Does the ‘bad guy’ have to be the black guy? I hadn’t ever really given it any thought, but others might read into it differently. I want to argue that the color of the actor, doing a magnificent job delivering that part, doesn’t matter BUT I’m not the one routinely experiencing racial prejudice. Tying this back to D&D, do the Orcs have to be the ‘bad guy’? Are there people that read into the race of orc a representation of black people? It’s not an easy question. Are they “evil” simply for being born to a group that is not your own? Doesn’t seem right to think that way. There are rules and statistics connected to what race a character can be in D&D that certainly show a racist bias (and to be fair I only see this now because it’s been pointed out to me). It could be a case of ‘it’s always been that way’ and I’ve been unknowingly perpetuating something that others find deeply offensive simply by enjoying my favorite hobby as it has always been.
Some folks have taken this topic on head first. There is a Kickstarter out there (that has already funded) creating alternate rules for D&D 5e that eliminate the racial based parts of character creation and replace it with ancestry and culture to explain starting bonuses and penalties. I really like the concept. I may buy the supplement to adapt into my own games even though I don’t play 5e. It’s a system that seems to make a lot of sense. It’s certainly worth checking out.
I’m hopeful that since this systemic racial problem has been pointed out meaningful change will happen. Something with as much weight and history as a 50 year old game isn’t going to change quickly. It needs to, but it will stagger under it’s own weight. It’s tempting to take a shot at gamers and say they’ll stagger under their own weight as well – but perpetuating another stereotype doesn’t help. Some of the people involved will not recognize their own privilege and rage at anyone trying to change what they perceive as their own domain. Geek culture has raced to popularity lately, but that doesn’t change the thought processes of people that have felt marginalized or socially disparaged for a significant part of their lives. It’s going to be a long struggle, but one we all need to start NOW.
The first step to correcting anything is admitting to and understanding that there is a problem. Fantasy gaming, D&D in particular, has a problem and I have unwittingly been part of that problem. Now that I am aware I will be more thoughtful of how I represent things, people, situations and characters across the games I play and the stories I write.
I would love to play in or run a super diverse game. I have always taken purposeful strides toward inclusivity and gender balance in all the games I run. I want to do better. I will do better. Knowing more will help. Being aware will help. What sort of things have you encountered (good or bad) in your game experiences? What suggestions do you have for creating a more diverse and accepting game environment?
I had commented recently on the sinking feeling I had when it was announced that a Dungeons & Dragons movie was in the works. It makes sense as the traditional swords and sorcery genre seems to be on the rise, but is filled with potential pitfalls.
Recently I read reports (here and here) that a Dungeons & Dragons television series is in development.
I had a moment when I thought, “Lord, here we go. The market is going to get a glut of embarrassing fantasy stuff…”. Then that moment passed. The longer I thought about it, the more I believe that a television series could be the best possible answer for Dungeons & Dragons. If it’s done well it can have significant staying power and inspire a whole new set of folks. This might work…
Pro-
Fantasy television has had success. I will point to what seem like disparate shows but I think both Xena and Game Of Thrones show that serialized fantasy can work and have staying power. GOT is clearly the more up to date example here, but it had certain advantages that Xena didn’t get – and Xena got SIX season. Yes, that’s enough to go into syndication. It was also contemporary with Hercules. That was the 90s. In the 2000s we got two seasons of Legend of the Seeker. Fantasy as TV can work.
The upside arguments here are many. A series gives characters time to develop and plots time to unwind. You can have individual episodes along with longer, over arching stories. The episodic nature lends itself entirely to the D&D format. Each season could be considered a campaign. Actors, settings and even entire worlds could change between seasons. There are absolutely VAST options here. YouTube has shown that there is a sustainable audience for this too.
Con-
The downside or potential negatives are equal in number and variation. Going “cheap” on this will not help. Cardboard swords and rubber monster masks slapped on extras are going to be a tough sell in the land of 4K sets. Locations will shine through. Movies can spend more on this and have a limited time they will be in place, so picking the right place matters. The wilds of New Zeland or a city in Spain that’s hundreds of years old are clear and obvious ‘characters’ in the movies they’re in as much as any on screen actor. Locations like that cost $ and a new series might not have that kind of backing. Special effects is going to be another hazard. Go cheap there and you will fail. Get too deep and your budget and schedule will fail. Spells are a major part of D&D and must be part of the show. If they are done poorly it will hurt any chance of the show living on.
Landing Spot-
This will also be a major factor in how this potential show comes off. Will it be network or streaming? IF it’s streaming, will it be a major player or “off brand” looking for success to build on? Network shows will have a different, broader audience potential but will be strictly limited by what can and cannot be shown on said networks. They will be cut down and sliced up in a different way to allow for commercials. This changes how the story is told. A streaming service will hit a more niche audience directly, but it’s just that – niche. You’ve intentionally capped your number by subscriber base. You’ve given a lot of options for what the story can do that can’t be shown on a network though, and that might help draw people that might not otherwise “tune in”.
The story itself ~
The most important success factor for any movie or show is the story and the people that populate it. IF you have a story about people you don’t care for or about, the show will die. IF you have a set of people you care about and they don’t DO anything but sit around and have anxiety and bad relationships with each other, you’ll have an art house film and that will die too.
A lot of this comes down to expectations. The writer they have talked about gives me some hope. A good writer matters. A film or television series needs to set a reasonable bar to attempt to hurdle. IF the show comes off the starting line thinking it’s going to become GOT and doesn’t immediately reach that kind of “buzz” or viewership, it’s likely to get dumped. If it doesn’t aim for that level of quality, it will never garner any attention (other than perhaps from places like RiffTraxx). It’s an incredibly challenging mark to hit.
My suggestions ~
First, having a writer doesn’t say if it’s an original script or if it’s an adaptation of something. I’d say an original script could give the best chance at success here. Something that people can create a new fandom of their own with. Original might just be the best chance.
Second, IF the stories will be adaptations, there are some specifics to stay away from. Despite the immense popularity among players, stay away from Drizzt and the Underdark. It would make gamers happy but anyone unfamiliar with the background or game at all will instantly file this under “Witcher knock-off”. Stay away from Dragonlance. I know, longest running, super popular, etc. BUT the dragons would feel like they were reaching for GOT territory, the special effects would be a major hurdle AND they’re in a lawsuit right now. Not a great combo. I would also stay away from anything related to Conan. It’s a favorite, but the pulpy nature of it combined with it’s age doesn’t feel like the right fit for the modern political era.
Lastly, stay away from using DUNGEONS & DRAGONS as the sole title. Give it a different title first and let D&D be in the second line or description or tags or something. Calling it just or only “Dungeons & Dragons” implies that this will cover any and all adaptations that go with the game. It’s one aspect (of the many) that I really hated about the movie they did all those years ago. One title and they killed it for how long? Follow the pattern that adventure series inside the game follow and give it an interesting hook followed by “A Dungeons & Dragons Series” or something like that.
There is a much greater chance of upside with a television show. I still have that anxious feeling, but it is moderated. I am eager for some quality sword and sorcery that I can watch. I really hope they manage to pull off something wonderful.