We cruised into a second episode for our Beyond The Supernatural role playing game. It was a fun week, even if I struggled with move forward with my character. I made one spectacularly bad roll and earned a new nickname behind the scenes. I am now Mr. 114, however briefly.
If you’re into checking out the game, we’re live on Twitch when we play and then the videos get posted up to the YouTube channel. You can check out the latest episode here:
I’m still sitting clearly in the amateur section when it comes to my miniatures and crafting hobbies. It has taken me longer than it really should to make any sort of tangible progress, but I am in fact making progress. I’m also learning and enjoying finally digging into my giant pile of shame (all those unpainted minis that have been sitting around for sooooo long).
This fine fellow will likely be raging out of the earth during some Dungeons & Dragons campaign in the near future:
Given the amount I focus on table top gaming, book reviews, writing and art here on The Pretend Blog you might believe that I don’t stray outside my chosen genre. While it’s true that I tend to spend my available time on the things I enjoy the most, I do in fact stretch and get outside the genre from time to time. This particular out of genre experience was brought on when my wife… emphasized to me a non-zero amount of times… that I, in fact, needed to see a movie called Moxie.
For those interested in the visual rather than having me stumble over trying to describe the film in short hand without giving anything away, check out the trailer.
Last night I plopped myself onto the couch with my wife and we flipped the movie on. She had seen it before and insisted that it was worthy of a second viewing. I shrugged and we got on with it.
I didn’t have high expectations going into the film. I had not seen the trailer before the movie. I knew that Clark Gregg was in the movie as he’s a favorite of my wife’s, but beyond that I was unaware of any other things about this movie. I tend not to like ‘slice of life’ films and I didn’t really believe I was somehow going to connect with a teenage girl as a protagonist. I’m also not a fan of punk rock and the movie leans into that musical style. It didn’t add up to a warm, fuzzy feeling for me.
As is often the case, going in not expecting a lot seems to have worked to this films advantage. It had sharp dialog, characters that were real and felt like high school kids that my daughter would hang around with, and moved at a pace that didn’t ever lag. Vivian gets fed up with the toxic nature of things in her school. She digs up a bunch of things from her mother’s box of memories that inspire her to push for changes… and she does. She pushes and spurs others to do the same.
We watched it. No, I still don’t relate to a teenage girl… but my daughter IS one and she really enjoyed this movie too. There was good stuff in there. The circle of friends around Vivian is a diverse bunch. They relate the problems in the system and lay out so many of the reasons that change is needed. The supporting cast is really excellent. Clark Gregg plays a smaller role than I initially thought he might. The shining light deserving of attention is the boyfriend, Seth, played by Nico Hiraga (nope, I never heard of him before this). He digs into the role of ally and makes it work. He’s supportive without being dramatic about anything. He’s sensitive, but not overly so. He’s also not a pushover, standing up for himself when he feels he needs to. One of the best examples of an ally I’ve seen portrayed.
I really enjoyed this movie. Normally I would take something like this and write it up for the “you should be watching” column over at Watch The Skies, but as the subject of this post might have given away, it’s not even distantly related to science fiction. It’s still a great film. If you get the chance, you should check it out too.
I was super happy to be part of another Attack Of Opportunity! It was a great time taking a movie apart and turning it into an adventure for a D&D game. I had a number of things to say about it, and you can check out the video here:
When I was getting ready for this video I (maybe) went a little overboard with things. I had this feeling that we were telling people to be inspired by movies, but what precisely does that mean? I’m inspired, what do I do with that? So I sat down and really dove into doing what we were suggesting. I mean, we’re talking about a fantasy classic here – but can I actually use it?
Most of the time I wouldn’t lift whole plots, characters or concepts. I like having complete control over my creations and the ability to use them across multiple media formats. Stuff I’ve snatched from other people does NOT fit into that category. I will however be inspired by many and varied things, lifting bits and pieces out for my use. Even the things that get lifted are mashed, molded and ultimately adjusted to be a good fit with the story and the rules of the world I am working with.
If you’re grabbing parts from a movie be sure to tweak things just enough that the players don’t immediately recognize it. It can be a total bummer when one of the players recognizes exactly where you got something from. It’s a bummer, that is, IF you haven’t prepared. If you’ve prepared then you rejoice. Seriously. The player thinks they know and that’s a fantastic tool to use against them. If the player “just knows” that the lead villain keeps his pet monster in the pit and therefore they don’t climb down there, move the pet. It’s a super easy fix that will have them second guess choices like that. The can overhear the guards say something like, “Oh, it’s Reggie’s day out again…” or “I’m really glad I’m not on cleaning detail now that they’ve moved Reggie…”. Take that sort of knowledge and use it to your favor.
For folks that really wanted to dig in, here’s a short list of some of the things I thought needed some prep ahead of time.
NPCs: King (Osric), Doom, high level warrior/priests, witch/oracle
Political groups: religious cult, rival kingdom, slave market / pit fighters
Treasures: Atlantian Sword, cult gem (eye of the serpent), jade medallion, father’s sword, assassin’s dagger, snake arrows, random bowl of gems
Maps: City w/ cult location, cult tower interior, battleground near stone monuments, temple w/ great stair and fountain, and of course – cultist HQ with orgy room, kitchen and secret cave entrance.
The map part has always been something that has driven me in the past. I’m a very visual person. I really went after trying to create what I would need to make this an adventure. We didn’t have much of a chance to see these on screen during the video (and some weren’t really there at the time) so I wanted to post a few of them here. YOUR game does NOT need to have all this stuff. You should make the game your own and use your own talents to create the amazing world your party will adventure in.
Here are a few of the things I put together for maps / visualization.
Whatever level of detail you’re willing to dive into, make it yours. In the end your passion and joy for the story will make the game great. What other movies would you break down like this? What are the best concepts you’ve used in a game (or had used against you) before?
A few days ago I posted about how great it felt to be gearing up to be a player in a Dungeons and Dragons game again. It was a really cool feeling I haven’t had for quite some time.
About that game… turns out that less than half of us really *know* 5th Edition rules. I was digging into the PHB and working hard at catching up when there was a choice made. That choice was to switch to a different game that others had a level of comfort with. We were assured this was not a bait and switch, but a temporary move to avoid losing the momentum our game had picked up.
Suddenly I spun about and landed in a supernatural horror game set in the modern day, albeit and alternate (darker if you can believe that) version of today’s world. The twist on this game for me? We live streamed the game while we were playing. We’re on a Twitch channel. When the games are finished, they live on Twitch for a while and then are moved over to a YouTube channel. It was a new and fun thing. IF you’re at all interested, hop on over and check out the video:
I don’t think 3 stars is quite right. It might be closer to 3.5. The book gives me a very “Umbrella Academy” feel. The story of an adopted family of children who all gain some kind of special abilities. A minor difference / quibble there being that the children don’t naturally have any of their abilities, they study to gain them.
The world building here was interesting. I say interesting because normally the “real world” as a basis for your story allows for a great many short cuts, but the author managed to give the feeling of things being ever so slightly ‘off’ with the descriptions of time. I had a thorn stuck in my head by this story via the use of a military character. The total time in service for the stated rank and exit from service for Erwin just did NOT ring true. It was really my biggest complaint about the world building – if you’re using the real world army, talk to somebody about it and pick up the details.
The characters were interesting. Some grew to be irritating more than anything by the later stages of the book, but the main ones kept things fresh as the story progressed. I knew the person behind the plot fairly early on, but did not see nor expect what the author did with the ending.
In all it kept me reading to the end. I look forward to our book group’s discussion on this one.
As this week winds down we’re closing in on the end of the nomination period for the Hugo awards. For the past 20 years Watch The Skies has been publishing a fanzine that is eligible for the award. For each of those fanzines, cover art is needed. I’ve done a bunch of them.
Lately I’ve started to move back toward creating art that is NOT strictly digital. The cover art for this month’s edition actually started as an acrylic painting. Yes, I needed to get a picture of it and add some digital things like a border and title, but the base is still a painting.
When I say in my bio that I’m a fan, author and artist… it’s not always in that order. I know I’ll never win any awards, but it’s still important to create. Here’s the painting with out the border or text (high res photos do my no favors – this actually looks better in person).
Yeah, yeah, yeah… patience. How long does that take?
That’s one of my favorite quotes. It comes from a comedy sketch by a group called the Frantics (Boot to the Head). It has become something of a constant call back in this house. Having and expectation of being immediately good at something and the reality of how good you actually are at something are two circles of a Venn diagram that don’t always cross.
I’ve had some longer posts recently about things that are depressing, particularly those related to fandom. I was not actively seeking out “feel good” posts, but found one anyway. I watch a number of different YouTube channels that involve painting, miniatures, crafting and table top gaming. I have some favorites and some that I only glance at from time to time. All of the ones I watch have a level of professionalism that I admire, right along with the actual skill connected to what they’re showing.
Here’s the feel good part: this artist saw a fellow gamer that was being forced to sell the miniature collection related to his hobby. His heart went out to his fellow gamer. He decided to recreate this army of minis, paint them and give them away. It was a cool video if you want to watch the whole thing, but that’s the short version of it.
Check it out here:
Back to the patience thing (see how waiting can pay off?). I took note of what the creator said in this video. He’s a pro, meaning this is how he pays the bills. I did a rough estimate based on a typical work week here in the US. I figure 8 hours per day would be considered a “work day”. The paint job being done in the video above took about 16 days. After the 5th day, an assistant joined in. I have no idea how long the helper worked, but let’s say it was 4 hours each day for 10 days (because I like easy math). Adding it up: 16 (8) hour days = 128 hours + 40 hours of helper time. That’s (checks calculator) 168 hours of prep and painting time.
How does this related to patience I hear you asking. Well, sometimes I get frustrated that my miniatures don’t look quite as good as some of the pieces I see online, as painted by the pros. Shocking nobody but myself – mine don’t look as good. I don’t have the hours in the chair that they do. Sure, maybe over the years I might come close to a reasonable total, but painting and crafting is an active skill. It’s something to be maintained and worked at. If I get, let’s be generous and say 4 hours each week where I can sit and really dig into my hobby, it would take me (goes back to the calculator) about 42 weeks to accomplish what they did for the video. So a couple months short of an entire year. Even a year from now I’m betting I won’t have that many minis painted.
I need to learn patience and practice. IF you’re creating something, don’t get down on yourself. Keep doing what you love. It will come around. Even if you never “go pro”, you’re still doing and creating something you love. If you get really lucky, you’ll find a way to share that with the people you care about.
I feel like I’m taking a small cue from Jack Skellington. My jaded and tired self is getting a fresh look. I’m doing something I haven’t done in a very long time, and I’m excited about it. Probably sounds odd given how much I talk about my hobbies here, but stick with me on this.
I’m going to play Dungeons & Dragons.
Yes, you read that correctly, but perhaps you didn’t understand. I’m playing Dungeons & Dragons. I’m not talking about it, writing about it, world building or lining up NPCs and monsters for the grinder. I’m not plotting, planning or otherwise looking at the machinations of evildoers in the game world at large. I’m going to be a player. I’m actually excited about it ~ and that’s refreshing! I haven’t been an active player in a campaign for probably 20 years. I’ve spent the vast majority of that time running games and teaching new players.
I was invited (totally weaseled my way in) to join a private and exclusive game. It consists of seasoned, experienced gamers (old guys). It may shock you to know that I’m not even the person that’s been playing D&D for the longest among the group. I may be like 3rd in line (holy shit are we old). I’m not sure about that as I don’t know a couple of the players yet – but there’s a LOT of years gathering around this virtual table. The person running the game is a story teller that consistently makes me think while hitting me with turns of phrase that just lodge in my lexicon and don’t leave. I’ve gotten some details on the game world and it looks like this is going to be crazy good.
Here’s the other really fun thing about this. The game is going to be 5e. That’s right, I’m going to have to up my game and move into 5th edition.
I haven’t had the disposable income to spend on D&D the way I might have wanted to over the past couple of years (crap, I guess I mean decades). I have enough source books here to continue to play any version up to D&D 3.5. I skipped 4th because it was an unholy abomination and then when 5th came out I just couldn’t give up the time and treasure to dig in the way I would have once upon a time.
I popped over to a local shop (support your local game store!) and picked up a 5e players handbook.
Yeah, the part about the treasure? Not kidding. The freaking thing cost $50. ONE BOOK! There’s a commentary to be made here about the amount of pure privilege that is expressed in the cost of picking up the materials to play this game. I would not have seen that in days gone by (clearly didn’t slow me down as I have dozens of these books from past editions – I can reach more than 40 game manuals from this seat). I am going to have to pick apart the costs, diversity and other related issues at another time. There’s a list of things to unpack and give some real thought to in there.
Now that I have said book in hand, I’m doing another thing I haven’t done since ages long gone – I’m sitting and reading the Players Handbook. From the start. I read the intro material and the basic explanations. It seemed fitting since this is a system that is close to what I have known for many years, but is changed in subtle and distracting ways. Different methods for generating ability scores. Touching on Advantage / Disadvantage rolls (something I’ve not seen or heard of before). Specific notes about rounding down, even if the resulting fraction is more than .5 (it’s a game that’s defying math, not glorifying it with the THACO! What is this world coming to?).
I’m sure that as I go I’ll have more to say about my adventure of digging into 5th edition. Now, off to create my character!
I will restate that I really like this author’s work. I have a bias, know this going in.
At first glance more than 600 pages looked daunting. Then I remembered who wrote it. I’ve plunged through some of his other works at very rapid pace. Then I hit right about the 40% mark of this one and it really slowed down. It was all politics and wrangling of people and just slow. It was all part of building to an ending that made sense and it all fit, but I struggled. I know I generally like what he writes, so I pushed through. I’m glad I pushed ahead. Once I got past the slow bit I dashed across the finish line.
I enjoyed the characters in this story. The world building and magic system was a very big deal in this and it came through. I am still chewing on implications in my head for various aspects of the world.
Was there negative stuff? Yeah, actually there was. This was his first book and there were aspects of the flow and the narrative that felt that way. Perhaps it’s unfair to say that, but I’ve read a number of his other works first so coming back to this made the small things stand out more. One thing that I always find a bit… I don’t know if ‘cringy’ is the right word, but it seems to fit, is when authors give numbers to troops. There’s a non zero number of authors I’ve read where it just doesn’t feel like they’ve got a good handle on how big the army of an entire nation should be. This is one of those books. It’s generally vague, but there are a few mentions in there about troop numbers and they feel like they were just made up. I chalk that one up to my own pet peeve.
This book does a lot of good things too. It avoids certain tropes, and gives real thought to what variations in magic and politics do to the people in the world. The hero isn’t “the chosen one” or “destined to be” or anything like that. He’s a guy that gets handed crap circumstances. The other characters are a priest who questions his faith and a woman that doesn’t like being told what role she’s allowed to have in society. In general I would recommend reading this book if you’re into fantasy. Very enjoyable!